Mind and Puzzle Games (Ages 7-12)
Strategic, spatial and numerical thinking through mangala, reversi, hex, Turkish draughts, sudoku, kakuro and…
East Asia’s ancient strategy game: from the 9x9 board to 19x19, thinking in territory and connection.
Go is a territory game played with black and white stones; its rules can be learned in minutes, but mastering it takes a lifetime. For chess players, Go is an excellent complement that develops holistic and intuitive thinking alongside tactical calculation. The workshop starts on small 9x9 boards and moves to 13x13 and the standard 19x19 board as the basic ideas are learned.
Teenagers aged 12 and over and adults; no chess knowledge is needed. Players’ strength is tracked with Go’s own kyu-dan ranking system. Workshop members can use the club’s Go boards and library during club hours. Boards and stones are provided free for first-timers, and we suggest starter sets for those who want to buy their own.
| Month 1 | Rules and 9x9 |
|---|---|
| Month 2 | Life and death |
| Month 3 | 13x13 and openings |
| Month 4 | 19x19 and handicap games |
Strategic, spatial and numerical thinking through mangala, reversi, hex, Turkish draughts, sudoku, kakuro and…
How the pieces move, the chessboard through stories and mini-games: a first meeting with chess.
Opening principles, basic checkmates, notation and the chess clock: getting ready for a first tournament.